Technologies as learning enhancements

serious games and artificial intelligence

Authors

DOI:

https://doi.org/10.15448/2179-8435.2025.1.45050

Keywords:

I.A, Motivation in Education, Student Engagement, Serious Games

Abstract

The proposed theme reports on the significance of educational technologies as a potentializer in the learning process. The problem of this research project is to present ways in which through the application of AI artificial intelligence as a resource for motivation and improvement of learning in basic education through digital technologies (TICs), aiming to analyze through literature research digital technologies that promote student motivation and serious games can be a stimulus in the learning process, and finally, identify the prospects of learning with respect to the resources of digital technology methodologies used in basic education.

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Author Biographies

Nancy Moreira Vasconcelos, Catholic University of Brasilia, Brasilia, DF, Brazil.

Master's student in Education at the Catholic University of Brasília, postgraduate in Educational Guidance and Higher Education Teaching at FINOM, graduated in Mathematics at UCB, bachelor's degree in Administration at UNIUBE and teacher at the SEDUC-GO state network.

Gilvan Charles Cerqueira de Araújo, Catholic University of Brasilia, Brasilia, DF, Brazil.

Degree in Geography from Universidade Estadual Paulista (UNESP - campus Rio Claro/SP), master in Geography from Universidade de Brasília, doctor in Geography from Universidade Estadual Paulista (UNESP - campus Rio Claro/SP), postdoctoral in Geography from Faculdade de Filosofia, Letters and Humanities at the University of São Paulo. Currently, he is a professor and permanent researcher of the Stricto Sensu Master’s and Doctorate in Education Program at the Catholic University of Brasilia, as well as being an associate researcher at the UNESCO Chair of the Catholic University of Brasília. In addition, he is a member of the faculty of the Post-Graduation Program in Latin American Integration (PROLAM/USP) and professor of geography at the State Secretariat for Education of the Federal District.

Eduardo Amadeu Dutra Moresi, Catholic University of Brasilia, Brasilia, DF, Brazil.

Degree in Electronic Engineering from the Military Institute of Engineering (1989) and PhD in Information Science from the University of Brasilia (2001). Currently, he is a professor of the Master’s and PhD programs in Education, as well as the Master’s degree in Governance, Technology and Innovation from the Catholic University of Brasilia (UCB). Since 2012, he has been the technical advisor of the Center for Management and Strategic Studies, where he coordinates Intelligence projects in Science, Technology and Innovation. In November 2013, he was appointed by the UCB Rectorate to coordinate the Apple Developer Academy Project. He has experience in the area of Information Technology, working mainly on the following topics: strategic intelligence, educational technologies, mobile applications and social innovation projects.

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Published

2025-06-17

How to Cite

Moreira Vasconcelos, N., Cerqueira de Araújo, G. C., & Amadeu Dutra Moresi, E. (2025). Technologies as learning enhancements: serious games and artificial intelligence. Educação Por Escrito, 16(1), e45050. https://doi.org/10.15448/2179-8435.2025.1.45050