Tecnologias da realidade virtual: elementos para uma geografia da visão
DOI:
https://doi.org/10.15448/1980-3729.2002.17.3149Palavras-chave:
Ciberespaço, realidade virtual, novas tecnologiasResumo
Neste artigo, Ken Hillis analisa o fenômeno do ciberespaço, concebido como uma realidade artificial ou virtual a partir de três pressupostos.
Downloads
Referências
ANDERSON, B. Imagined Communities: Reflections on the Origin and Spread of Nationalism. Revised ed. New York: Verso, 1991.
BARFIEID, O. The Rediscovery of Meanitig and Other Essays. Middleton: Wesleyan University Press, 1977.
BENEDIKT, M. Cyberspace: some proposals. In: BENEDIKT, M. (Org.). Cyberspace, First Steps. Cambridge, MA: MIT Press, 1992.
BIOCCA, F. Virtual reality technology: a tutorial. Jornal of communications, 1992a.
______. Communication within virtual reality: creating a space for research. Journal of Communications, 1992b.
BOLTER, J. D. Turingʼs Man: Western Culture in the Computer Age, Chapel Hill: University of North Carolina Press, 1984.
______. Writing Space: The Computer, Hypertext, and the History of Writing. Hillsdale, NJ: Lawrence Erlbaum, 1991.
BRAND, S. The Media Lab: Inventing the Future at MIT. New York: Viking Penguin, 1987.
BRENNEMAN, W. L. Jr.; YARIAN, S.; OLSON, A. The Seeing Eye: Hermeneutical Phenomenology in the Study of Religion. University Park: Pennsylvania State University Press, 1982.
BUKATMAN, S. Terminal Identity: The Virtual Subject in Post-Modern Science Fiction. Durham, NC: Duke University Press, 1993.
BUSH, V. Endless Horizons. Washington, DC: Public Affairs Press, 1946.
CAREY, J.; QUIRK, J. J. The mythos of the elecironic revolution. American Scholar: Winter, 1970.
COSGROVE, D. Social Formation and Symbolic Landscape, London: Croom Helm, 1984.
DELEUZE, G. and Guattari, F. A Thousand Plateaus: Capitalism and Schizophrenia. Minneapolis: University of Minnesota Press, 1987.
DEPEW, D. J. Narrativism, cosmopolitanism, and historical epistemology. Clio, 1985.
DERY, M. Culture Jamming: Hacking, Slashing, and Sniping in the Empire of Signs. Westfield: Open Media, 1993.
EDGERTON S. Y. Jr. The Renaissance Rediscovery of Linear Perspective. New York: Basic Books, 1975.
FISKE, J. Power Plays, Power Works. New York: Verso, 1991.
FITTING, P. “The lessons of cyberpunk”. In PENLEY, C.; ROSS, A. (eds). Technoculture. Minneapolis: University of Minnesota Press, 1991
GANE, M. On Durkheimʼs Rules of Sociological Method. London: Routledge, 1988.
GIBSON, J. J. The Perception of the Visual World. Boston: Houghton Mifflin, 1950.
______. J. J. The Senses Considered as Perceptual Systems. Boston: Houghton Mifflin, 1966.
GIBSON. W. Neuromancer. New York: Ace Books, 1984.
______. W. Count Zero. New York: Ace Books, 1986.
______. W. Mona Lisa Overdrive. New York: Bantam Boks, 1988.
______. W. Academy leader. In: BENEDIKT, M. (Org.). Cyberspace, First Steps. Cambridge, MA: MIT Press, 1992.
GRANT, G. Transcendence through detournement in William Gibsonʼs Neuromaiicer. Science-fiction Studies, 1990.
HAYLES, N. K. Virtual bodies and flickering signifiers. October 66: Fall, 1993.
HEIDEGGER, M. The Question concerning Technology and Other Essays. New York: Garland, 1977.
HEILIG, M. L. El Cine del Futuro: the cinema of the future. Presence, 1992.
HEIM, M. The Metaphysics of Virtual Reality. New York: Oxford, 1993.
HOBSBAWM, E. J. Nations and Nationalism since 1780: Programme, Myth, Realitly. Cambridge: Cambridge University Press, 1990.
KELLY, K. The electronic hive: embrace it. Harperʼs: 1994 [1728].
KRUEGER, M. Artificial Reality II. Reading, MA: Addison-Wesley, 1991.
KURLAND, M. Of God, humans and machines. Digitaldeli, New York: Workman Publishing, 1984.
LAUREL, B. Computers as Theatre. Reading, MA: Addison-Wesley, 1993.
LINDBERG, D. C. Theories of Vision from AI-kindi to Kepler. Chicago: University of Chicago Press, 1976.
LUKES. S. Émile Durkheim: His Life and Work. New York: Harper & Row, 1972.
MCCAFFERY, L. Introduction: the desert of the real. Storming the Reality Studio. Durham, NC: Duke University Press, 1991.
MCKENNA, T. The Archaic Revival. New York: Harper Collins, 1991.
MCLUHAN, M. Understaniding Media. New York: McGraw Hill, 1964.
MAZLISH, B. The fourth discontinuity. Technology and Culture, 1967.
MULVEY, L. Visual pleasure and narrative cinema. Screen, 1975.
MUMFORD, L. Technics and Civilization. New York: Harcourt Brace, 1934.
NELSON, T.H. As we will think. In: International Conference on Online Interactive Computing, Conference Proceedings. Uxbridge, UK: Brunel University, 1972.
NELSON, T.H. A conceptual framework for manmachine everything. In: AFIPS Conference Proceedings. DC: Thompson Book Co, 1973.
______. The Home Computer Revolution, self-published. 1977.
ONG, W. J. Interfaces of the Word. Ithaca, NY: Cornell University Press, 1977.
PAGELS, H. R. The Dreams of Reason: The Computer and the Rise of the Sciences of Complexity. New York: Bantam, 1988.
RAULET, G. The new utopia: communication technologies. Telos: 1991.
REESE, W.L. Dictionary of Philosophy and Religion. Atlantic Highlands, NJ: Humanities Press, 1980.
RHEINGOLD H. Virtual Reality. New York: Simon & Schuster, 1994.
RUSHKOFF, D. Cyberia: Life in the Trenches of Hyperspace. San Francisco: Harper-Collins, 1991.
SHEPPARD, E. GIS and society: ideal and reality. In: NCGIA Conference on Geographical Information Systems and Society. 1993.
SSTEUER, J. Defining virtual reality: dimensions determining telepresence. Journal of Communications, 1992.
STERLING, B. War is virtual hell. Wired, 1993.
STONE, A. R. Will the real body please stand up?: boundary stories about virtual Cultures. In: BENEDIKT, M. (ed.). Cyberspace, First Steps. Cambridge, MA: MIT Press, 1992a.
______. Virtual systems. In: CRARY, J.; KWINTER, S. (eds.). Incorporations. New York: Zone, 1992b.
SUTHERLAND, I. Sketchpad: a man-machine graphical communication syste. In: AFIPS Conference Proceedings. Washington, DC: Thompson Book Co, 1963.
SUTHERLAND, I. The ultimate display. In: Proceedings of the International Federation of Information Processing Congress. Amsterdam: North Holland, 1965.
______. A head-mounted three dimensional display. In: AFIPS Conference Proceedings. 1968.
TUAN, Y. F. Topophilia: A Study of Environmental Perception. Attitudes and Values, Englewood Cliffs. NJ: Prentice-Hall, 1974.
______. Space and Place: The Perspective of experience. Minneapolis: University of Minnesota Press, 1977.
TURING, A. Computing machinery and intelli-gence. Mind, 1950.
VIRILIO, P. Cyberwar, God and television. CTHEORY, 1994.
WIENER, N. Cybernetics, or Control and Communication in the Animal and the Machine. New York: John Wiley, 1948.
WHORF, B. Collected Papers on Metalinguistics. Washington, DC: Foreign Service Institute, Department of State, 1952.
WOOLLEY, B. Virtual Worlds: A Journey in Hype and Hyperreality. Oxford: Blackwell, 1992.
Downloads
Publicado
Como Citar
Edição
Seção
Licença
Direitos Autorais
A submissão de originais para a Revista Famecos implica na transferência, pelos autores, dos direitos de publicação. Os direitos autorais para os artigos publicados nesta revista são do autor, com direitos da revista sobre a primeira publicação. Os autores somente poderão utilizar os mesmos resultados em outras publicações indicando claramente a Revista Famecos como o meio da publicação original.
Licença Creative Commons
Exceto onde especificado diferentemente, aplicam-se à matéria publicada neste periódico os termos de uma licença Creative Commons Atribuição 4.0 Internacional, que permite o uso irrestrito, a distribuição e a reprodução em qualquer meio desde que a publicação original seja corretamente citada.