Producción virtual impulsada por la tecnología

Las ventajas y las nuevas aplicaciones de los motores de juegos en la industria cinematográfica

Autores/as

DOI:

https://doi.org/10.15448/1980-3729.2022.1.43370

Palabras clave:

Motor de juegos, Producción virtual, Renderizado en tiempo real, Trazado de rayos, VFX en la cámara

Resumen

El impulso tecnológico «subversivo» de los motores de juegos para la producción de películas virtuales está siendo valorado gradualmente por los cineastas. Esta ventaja técnica se manifiesta en la (1) representación en tiempo real de los píxeles finales (velocidad y calidad de imagen) del motor del juego, (2) «posproducción por adelantado» y canalización múltiple para la producción de proyectos, (3) y apertura uso compartido de código fuente y complementos para VFX. Con base en las ventajas, este artículo toma el Unreal Engine (UE) convencional y Unity como objetos de investigación para aclarar las perspectivas de aplicación de los motores de juegos en cuatro aspectos: humanos digitales con alta fidelidad, trazado de rayos en tiempo real en escenas complejas, in- cámara VFX y colaboración remota en la era pospandémica.

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Biografía del autor/a

Dong An, Southeast University (SEU), Nanjing, China.

Dong An is a lecturer at the School of Art, Southeast University. He received his PhD from the School of Media and Communication, Shanghai Jiao Tong University, China. His research interests are film technology and materiality, film archaeology. His manuscripts have been published in Early Popular Visual Culture, Historical Journal of Film, Radio and Television, and Film Art (Dian Ying Yi Shu).

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Publicado

2022-08-05

Cómo citar

An, D. (2022). Producción virtual impulsada por la tecnología: Las ventajas y las nuevas aplicaciones de los motores de juegos en la industria cinematográfica. Revista FAMECOS, 29(1), e43370. https://doi.org/10.15448/1980-3729.2022.1.43370

Número

Sección

DOSSIER - CAMBIOS TECNOLÓGICOS Y CULTURALES EN LA ERA DIGITAL