Spotify and the question concerning audience in platform environments

Authors

  • Liráucio Girardi Jr Universidade Municipal de São Caetano do Sul (USCS), São Caetano do Sul, SP, Brasil; Faculdade Cásper Líbero (FCL), São Paulo, SP, Brasil. https://orcid.org/0000-0001-5992-0758

DOI:

https://doi.org/10.15448/1980-3729.2023.1.42773

Keywords:

audience, brodcasting, platforms, Spotify

Abstract

In this paper, we address the locus of the "audience", the reconfiguration of the experiences of fruition in platform environments and the way this same problem was faced at the beginning of broadcasting. At first, we review briefly the development of audience research, directly focused on the activities of media organizations, its encounter with administrative research of Paul Lazarsfeld and Frank Stanton and the type of questions that motivated it. Then, we tried to map some important reconfigurations of these same questions in platformized environments and how Spotify has tried to face them. In this trajectory it was possible to identify the construction of a very particular imaginary about the meaning of this experience and the processes of measurement and control developed to capture attention

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Author Biography

Liráucio Girardi Jr, Universidade Municipal de São Caetano do Sul (USCS), São Caetano do Sul, SP, Brasil; Faculdade Cásper Líbero (FCL), São Paulo, SP, Brasil.

Doutor em Sociologia pela Universidade de São Paulo (USP), em São Paulo, SP, Brasil; mestre em Ciência Política pela Universidade Estadual de Campinas (Unicamp), em Campinas, SP, Brasil; graduado em Ciências Sociais pela msma instituição. Professor do PPGCOM da Universidade Municipal de São Caetano do Sul (USCS), na Escola da Indústria Criativa/USCS, São Caetano do Sul, SP, Brasil e da Faculdade Cásper Líbero (FCL), em São Paulo, SP, Brasil.

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Published

2023-09-12

How to Cite

Girardi Jr, L. (2023). Spotify and the question concerning audience in platform environments. Revista FAMECOS, 30(1), e42773. https://doi.org/10.15448/1980-3729.2023.1.42773

Issue

Section

Cyberculture

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