Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital

Authors

DOI:

https://doi.org/10.15448/1980-3729.2019.1.29118

Keywords:

Hacker culture. Games. Ludic.

Abstract

this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices.

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Author Biographies

José Messias, Universidade Federal Fluminense (PPGCOM/UFF)

Bolsista de Pós-Doutorado (Capes/PNPD) no Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense (UFF). Doutor em Comunicação e Cultura pela Escola de Comunicação da Universidade Federal do Rio de Janeiro (UFRJ). Integrante dos grupos de pesquisa LabCult/UFF e Cibercog/Uerj.

Leticia Perani, Universidade Federal de Juiz de Fora

Professora Adjunta do Instituto de Artes e Design da Universidade Federal de Juiz de Fora (IAD/UFJF). Doutora em Comunicação pelo PPGCom/UERJ. Coordenadora do Ciberludens/UFJF, e pesquisadora do Cibercog/Uerj. 

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Published

2019-08-05

How to Cite

Messias, J., & Perani, L. (2019). Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital. Revista FAMECOS, 26(1), e29118. https://doi.org/10.15448/1980-3729.2019.1.29118

Issue

Section

Cyberculture