Effects of video game training on cognition in the elderly: systematic review

Authors

  • Simone A. C. das Neves Assis Pontifícia Universidade Católica do Rio Grande do Sul
  • Ângelo José Gonçalves Bós Pontifícia Universidade Católica do Rio Grande do Sul , Instituto de Geriatria e Gerontologia , Programa de Pós Graduação em Gerontologia Biomédica .
  • Jociane de Carvalho Myskiw Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS. Centro de Memória , Instituto do Cérebro, PUCRS
  • Marcio Sarroglia Pinho Programa de Pós-Graduação em Ciências da Computação da Faculdade de Informática da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS).
  • Irenio Gomes da Silva Filho Programa de Pós-Graduação em Ciências da Computação da Faculdade de Informática da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.
  • Carla Helena Augustin Schwanke Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.
  • Ivan Antonio Izquierdo Faculdade de Medicina da PUCRS e Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.

DOI:

https://doi.org/10.15448/1980-6108.2015.3.21636

Keywords:

aged, video games, cognitive training, cognition, cognitive performance.

Abstract

Aims: To perform a systematic review of the literature on the effect of video game training on cognition in the elderly.

Methods: The search was conducted using LILACS, SciELO, PsyINFO and PubMed databases in both English and Portuguese. The search term used were video game training, combined with the following: cognition, cognitive effects, cognitive performance, cognitive plasticity, cognitive tests. The inclusion criteria consisted of intervention studies on video game training, original articles in English or Portuguese, full-text availability, and target population older people. Studies that failed to meet these criteria were excluded. Articles from 2005 to 2015 were collected, and the review was performed between January 2015 and July 2015.

Results: Seventy articles were found, but only twenty-one met the selection criteria. Of the 21 articles included in the study, only 7 studies (33%) revealed statistically significant improvement in speed of processing, sustained attention and alert, working visuospatial memory, cognitive flexibility, immediate and delayed visual memory, visual-motor coordination and visuospatial ability between the research groups (p<0.05). Other results were found in relation to the methodology of the studies. Of the 21 studies, 11 studies (52%) were performed with training of short duration (1-6 weeks) and total time of training ranging between 4.5 and 23.5 hours. Ten studies (47%) were performed with training of long duration (7-12 weeks) total time of training between 12 and 36 hours. The short duration training showed better performance.

Conclusions: The total time required for training was the main finding of this systematic review. Cognitive intervention using short duration training (between one and six weeks) with video games in a total time between 4.5 and 23.5 hours is effective in elderly participants. This length time between the minimum and maximum time of cognitive intervention is necessary and sufficient for the consolidation of systems and acquisition of a learning in aging. The cognitive effects observed in the studies suggest that the aging brain is able to acquire, maintain and even enrich new learnings.

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Author Biographies

Simone A. C. das Neves Assis, Pontifícia Universidade Católica do Rio Grande do Sul

Instituto de Geriatria e Gerontologia PUCRS

Centro de Memória - Instituto de Pesquisas Biomédicas  PUCRS 

Ângelo José Gonçalves Bós, Pontifícia Universidade Católica do Rio Grande do Sul , Instituto de Geriatria e Gerontologia , Programa de Pós Graduação em Gerontologia Biomédica .

Médico Geriatra. Pós-Doutorado em Medicina com ênfase em Saúde Comunitária pela Tokai University, Japão e Professor Adjunto do Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.  

Jociane de Carvalho Myskiw, Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS. Centro de Memória , Instituto do Cérebro, PUCRS

Bacharel em Educação Física. Pós-Doutorado (PNPD) pela PUCRS. Professora Adjunta do Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.  

Marcio Sarroglia Pinho, Programa de Pós-Graduação em Ciências da Computação da Faculdade de Informática da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS).

Cientista da Computação. Phd em Ciências da Computação UFRGS. Professor Adjunto do Programa de Pós-Graduação em Ciências da Computação da Faculdade de Informática da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.  

Irenio Gomes da Silva Filho, Programa de Pós-Graduação em Ciências da Computação da Faculdade de Informática da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.

Médico Neurologista. Pós-Doutorado Centre Hospitalier Universitaire de Bicêtre, CHUB, França. Coordenador e  Professor Adjunto do Programa de Pós-Graduação em Ciências da Computação da Faculdade de Informática da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS. 

 

Carla Helena Augustin Schwanke, Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.

Médica Geriatra. Phd em Gerontologia Biomédica PUCRS. Professora Adjunta do Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.  

Ivan Antonio Izquierdo, Faculdade de Medicina da PUCRS e Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.

7Médico.Professor Titular de Medicina, coordenador do Centro de Memória e coordenador de Altos Estudos do Instituto do Cérebro da Pontifícia Universidade Católica do Rio Grande do Sul. Professor Titular da Faculdade de Medicina da PUCRS. Orientador do Programa de Pós-Graduação em Gerontologia Biomédica do Instituto de Geriatria e Gerontologia da Pontifícia Universidade Católica do Rio Grande do Sul (PUC-RS). Porto Alegre, RS.  

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Published

2015-11-17

How to Cite

das Neves Assis, S. A. C., Bós, Ângelo J. G., Myskiw, J. de C., Pinho, M. S., da Silva Filho, I. G., Schwanke, C. H. A., & Izquierdo, I. A. (2015). Effects of video game training on cognition in the elderly: systematic review. Scientia Medica, 25(3), ID21636. https://doi.org/10.15448/1980-6108.2015.3.21636

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