Pokémon, gotta catch them all: comunidade, jogo e memória
DOI:
https://doi.org/10.15448/1980-3710.2016.1.21249Keywords:
Jogos Digitais, Inteligência Coletiva, MemóriaAbstract
O presente artigo propõe uma reflexão teórica sobre as interações entre memória e comunidade no gameplay de Pokémon Red (1996) via Twitch, o qual, a partir da mobilização de uma inteligência coletiva, deu origem a uma memória coletiva embasada na ressignificação da narrativa do jogo pelos próprios usuários. Sob os pilares da cultura remix, este texto destaca a importância da participação e, também, da mobilização de tal inteligência, a fim de cooperar tanto na manutenção quanto na criação de uma memória relacionada à comunidade na rede. Ao observar o conteúdo narrativo do objeto desta análise, foi identificada a construção de um universo extradiegético, diretamente relacionado à comunidade e ao gameplay.
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