Produção virtual orientada para a tecnologia

As vantagens e as novas aplicações dos motores de jogo na indústria cinematográfica

Palavras-chave: Motor de jogo, Produção virtual, Renderização em tempo real., Rastreamento de raios, VFX na câmera

Resumo

O impulso tecnológico “subversivo” dos motores de jogos para a produção de filmes virtuais está sendo gradativamente valorizado pelos cineastas. Esta vantagem técnica é manifestada no motor de jogo: 1) na renderização em tempo real de pixels finais (velocidade e qualidade de imagem); 2) na “pós-produção antecipada” e multi-pipeline para produção de projetos; 3) no código aberto compartilhamento de código e plug-ins para efeitos visuais. Com base nas vantagens, este artigo toma o mainstream Unreal Engine (UE) e o Unity como objetos de pesquisa para esclarecer as perspectivas de aplicação de game engines em quatro aspectos: humanos digitais com alta fidelidade, ray tracing em tempo real em cenas complexas, in-câmera VFX e colaboração remota na era pós-pandemia.

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Biografia do Autor

Dong An, Southeast University (SEU), Nanjing, China.

Dong An is a lecturer at the School of Art, Southeast University. He received his PhD from the School of Media and Communication, Shanghai Jiao Tong University, China. His research interests are film technology and materiality, film archaeology. His manuscripts have been published in Early Popular Visual Culture, Historical Journal of Film, Radio and Television, and Film Art (Dian Ying Yi Shu).

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Publicado
2022-08-05
Como Citar
An, D. (2022). Produção virtual orientada para a tecnologia: As vantagens e as novas aplicações dos motores de jogo na indústria cinematográfica. Revista FAMECOS, 29(1), e43370. https://doi.org/10.15448/1980-3729.2022.1.43370
Seção
DOSSIÊ - MUDANÇAS TECNOLÓGICAS & CULTURAIS NA ERA DIGITAL