Roll a D6: a role-playing game based approach to the EFL classroom

Autores

  • Fabian Quevedo da Rocha Universidade Federal do Rio Grande do Sul

DOI:

https://doi.org/10.15448/2178-3640.2018.2.31960

Palavras-chave:

Active learning, Communicative language teaching, EFL, RPG.

Resumo

This article describes the benefits of using Role-playing games (RPGs) in EFL learning contexts. It is divided in three main parts: the first part introduces the concept and origins of RPGs and briefly discusses their communicative and collaborative aspects; the second part approaches the RPG systematic to the concepts of communicative language teaching (CLT), task based learning (TBL), and active learning as a means to demonstrate how EFL learners can benefit from an approach that involves RPGs; the third part describes and discusses the learning outcomes of a set of RPG based tasks that were developed and used in an EFL context with a group of nine teenagers aging from 12 to 17 years old during their fourth semester in a language school. The article closes with considerations on how RPG based learning can help learners develop not only their speaking and interpersonal skills, but also autonomy.

 

*** Role um D6: uma abordagem baseada em role-playing games para a sala de aula de inglês como língua estrangeira ***

Este artigo descreve os benefícios do uso de Role-Playing games (RPGs) em contextos de aprendizagem de inglês como língua estrangeira. Ele está dividido em três partes principais: a primeira parte introduz o conceito e as origens dos RPGs e discute brevemente seu aspecto comunicativo e colaborativo; a segunda parte aproxima a sistemática do RPG dos conceitos de ensino comunicativo de língua, aprendizagem baseada em tarefas e aprendizagem ativa como um meio de demonstrar como os alunos de inglês como língua estrangeira podem se beneficiar de uma abordagem que envolve RPGs; a terceira parte descreve e discute os resultados de aprendizagem de um conjunto de tarefas baseadas em RPG que foram desenvolvidas e usadas em um contexto de inglês como língua estrangeira, com um grupo de nove adolescentes de 12 a 17 anos cursando o quarto semestre em uma escola de idiomas. O artigo termina com considerações sobre como a aprendizagem baseada em RPG pode ajudar os alunos a desenvolver não apenas suas habilidades de conversação e relacionamento interpessoal, mas também autonomia.

Palavras-chave: Aprendizagens ativas; Ensino comunicativo de línguas; Inglês como língua estrangeira; RPG.

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Referências

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Publicado

2019-01-15

Como Citar

da Rocha, F. Q. (2019). Roll a D6: a role-playing game based approach to the EFL classroom. BELT - Brazilian English Language Teaching Journal, 9(2), 535–546. https://doi.org/10.15448/2178-3640.2018.2.31960

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Artigos