A guerra dos clones: transgressão e criatividade na aurora dos videogames no Brasil
DOI:
https://doi.org/10.15448/1980-3710.2017.2.29806Keywords:
clonagem, pirataria, Atari, NES, MSXAbstract
Este artigo analisa a importância das práticas de clonagem de consoles de videogames e microcomputadores nos anos 1980 no Brasil, além da pirataria de jogos/software, na erupção de um mercado incipiente de videogames no país, no início da década de 1980. A principal hipótese deste trabalho é que tais práticas de clonagem e pirataria, amplamente levadas a cabo por pequenas e grandes empresas brasileiras durante toda a década de 1980 e transgredindo e subvertendo todas as regras, leis e normas vigentes à época, acabaram por colocar o Brasil em quase pé de igualdade com países pioneiros no mercado de videogames, como Japão e Estados Unidos, no que tange ao consumo de tal mídia. Ademais, o trabalho busca demonstrar que sem estas práticas o país se atrasaria ao menos em uma década para adentrar no mercado mundial de videogames.References
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Sites consultados:
All About NES 8-Bits. Disponível em: http://allaboutnes8-bits.blogspot.com/
Atari Mania. Disponível em: http://www.atarimania.com/
Brazilian NES Clones. Disponível em: http://braziliannesclones.blogspot.com/
The Famiclone Blog. Disponível em: https://famicloneblog.wordpress.com/
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