Speech acts in the massively multiplayer game Tibia

Autores

  • Paula Marilu Raymundo Azevedo

Palavras-chave:

Speech acts. Online RPGs. Tibia game. Social interaction.

Resumo

This paper aims at verifying the most common speech acts present in the massively multiplayer role-playing game Tibia. In such game, players from all around the world take the roles of characters and lead a virtual life, which includes social and communicative interactions. The interactions carried out by player characters are analyzed in the light of the speech act theory. That is, this study presents an analysis of the structure and content of the messages players attempt to convey within their dialogues in the game. Finally, as English is the standard language used in Tibia, it is believed that the game can be beneficial for learners of English as a foreign language.

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Como Citar

Azevedo, P. M. R. (2010). Speech acts in the massively multiplayer game Tibia. Revista Da Graduação, 3(1). Recuperado de https://revistaseletronicas.pucrs.br/ojs/index.php/graduacao/article/view/6689

Edição

Seção

Faculdade de Letras